
A small US Star Citizen org. Serious during ops, friends the rest of the time.
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PTF is a US-based Star Citizen org that has been running since March 2023. We fly a fleet from light fighters up to capital ships, and we have a real soft spot for new players who are still figuring the game out.
Coordinated group ops. Bunkers, bounties, salvage, cargo escort. Show up if you can, no roll call.
Story-driven campaigns and large-scale operations. The Idris on station, allied orgs welcome.
Lost on your first bunker run? We've got you. Members regularly mentor new pilots in voice and in-game.
CitCon parties, IAE ship-touring, just being in voice chat. The community is the actual point.
We help new players get the hang of things, and there's a spot for veterans who want a group to run with. Most nights are PvE and co-op. We'll fight when a mission needs it or someone comes after our people, but we're not out hunting anyone. No piracy, no griefing, and we keep a clean CrimeStat when we can. Mostly because fixing oxygen machines 14 layers deep in Klescher sucks.

Pre-deployment muster on the Blood Asp at Port Tressler. The fleet formed up here before punching through the Nyx Gateway - PTF's first jump into the Nyx system.

Rad suits mandatory, no exceptions. Dragoon's brief before deploying to Lazarus Phoenix - a radiation-locked facility on Pyro I that doesn't forgive the unprepared.

CO and XO. Skulls on, questions off.

Quiet shift in a deep belt. Holds filled. Nobody lost a hand.

Four hours holding the site against a Mutated Valakar and everything else Pyro I threw at us. Every member made the tram.

First recorded assembly off the Stanton system. One photograph, no casualties.

Off-clock between ops. Three speeders, a lot of Hurston dust, and no objectives for once.

First run through the briefing room on the Polaris. Took four tries to find the light switch.

Twelve meters of corridor, two battle stations, one coffee machine that no longer works.
PTF brings a complete operational fleet. When the org runs an op, there is a frigate on station, bomber wings overhead, and industrial ships behind the line. Every featured ship below is a member pledge - bought, hangared, and theirs.
The ship's owner normally captains it, but may appoint another member to captain it for that operation instead - either way, rank elsewhere in PTF does not override the captain.

“Won in a '43 bid - one of 150 Peacekeeper variants auctioned for the Synthworld Project. The UEEN stripped her and she sat for years before a MicroTech deal got her back in the air. The name came from a PDC malfunction - turret cycled wrong, put a flak round through a recently ejected pilot. No way to identify him. The Commander agreed with that finding immediately.”
“Origins restricted to senior command. First deployment: Pyro System, deep-space extraction after contact was lost with a recon unit under Lieutenant Woodson Walker. Pirate space, minimal intel, significant risk. PTF authorized it anyway. The ship went dark. Two weeks later it came back. Walker was alive. No logs released. No after-action report declassified. When a hangar chief asked one of the crew how it went, he got a quiet smirk. You had to be there.”


On the day of Pico's judgment, two RSI Perseus gunships will determine whether you were righteous. No one has been found righteous yet. The Gilded Gloria judges. The Marco-Finn sentences.


In 2955, the Scarborough experienced what her captain describes as 'a completely unprovoked explosion.' Official PTF records support this account entirely. The investigation was led by TheDanzar, who was in the area at the time, and concluded in 72 hours. Finding: spontaneous ordnance failure, no external cause. capecodcaper remains adamant this is exactly what happened. The Commander agrees. The Commander has always agreed. Please stop asking.

“Every generation of the family has had one. Papa's is the original - old and busted, still calls it a working man's ship. Dad ran a Rambler on long hauls and spent years going on about the fuel range. Little brother's in a Scout now, racing people and other pursuits he won't say much about. The Roadrunner is mine. It won't be the last.”

He spent years in the quiet corners of the verse, scraping by in ships that were more tin can than warship. Under all that pragmatism ran one fevered want: the heaviest, most destructive ordnance civilian credits could buy. He found it at DefenseCon - an Aegis grim reaper with a capital-busting beam slung down its spine, built to turn tides and shatter fleets. Love at first sight. The Crimson Wake joined the fleet, and the black of space has not been quiet since.
No capital ships. No named commands. A few of the pilots who show up every op night and fly whatever they brought. The line runs deeper than this.
“Bought specifically for the quantum dampener. The quantum dampener operates from the rear seat. Roc does not have a rear-seater. He has been aware of this for approximately two years. The ship is otherwise capable.”
“Been on the starter ship since day one. Shows up every op anyway. At some point the org stopped thinking of it as a starter ship and started thinking of it as meta's ship. He's a good pilot. The Aurora is not a good ship. These two facts exist independently.”
Light to heavy fighters, gunships, and bombers for op nights and defensive escorts.
Salvage, mining, and refining ships for org-funded commerce.
Cargo haulers and military transports, light freight to capital-class.
Medical, refuel, and repair ships that keep the rest of the fleet running.
Fleet composition shifts with the patch and the players. Specific ships come and go as members upgrade and the meta moves. The roles always stay covered.
Ship imagery courtesy of Star Citizen Wiki / Cloud Imperium Games
Featured below are PTF's founders and pioneers - the earliest members on the roster. Founders were here from day one; pioneers got in early enough to help shape what the org became.

The penguin behind the patch - patron of misfits
"We are the ones forged from rejection, built by broken pieces others threw away."

Org founder and CO. Built PTF around the people he wanted to fly with. Sets the vision, picks the targets, and shapes what PTF turns into. In the action as often as on the flagship's bridge calling it.

The org's 2IC by rank, friend by default. Holds command when the CO is out and runs recruitment on the side. Half the current roster joined because he answered first - by name.

Runs the fleet. Tracks manufacturers, CCU paths, and IAE windows so that when an op needs a ship, the org already owns it. Self-described bad pilot - the fleet exists anyway, because he built it.

Holds every aUEC the org owns and accounts for all of it. Prices contracts, runs trade deals, and handles post-op payouts. The org doesn't have to think about money because he's already on it.

Owns operations planning. Writes the mission files, runs the rehearsals, and takes combat lead when the op kicks off. More files on record than any other officer, and the formation moves the way he plans it.
People who work with the org, not for it. Allies, contractors, traders, and standing partners with their own colors.
Friends in the Discord who don't typically play the game - the wider crew. Everyone is welcome here.
Real ops, real people, no salutes. You do not need a large ship or strong flight skills. Turret operators, medics, engineers, and extra hands all matter on night one.
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